CO 68.1 [Fall 1990], pp. 30-31: Drill-and-practice discussed;
Latin Conjugation Master; On-line coursepacks from Univ. of Mich.
by FTP
In the last column I delineated three major categories of instructional
software--drill and practice, tutorial, and simulation--and then proceeded
into a more detailed discussion of simulation programs in particular. I
began with simulations largely because of the strong interest expressed
by workshop participants and the urgent need for more development in this
area. This time I would like to tackle the category which includes the vast
majority of available software, both in the Classics and in the educational
arena in general.
The easiest, and therefore the earliest, task to which computers were applied
on a broad scale in education was the correction of the old punch-card and
"scantron" tests. (Note that the "#2 lead pencil syndrome"
has yet to leave us since then.) When enough terminals became available,
it was a possible to just cut out the paper medium and have students enter
their single letter answers on the keyboard and have the computer correct
them as they proceeded through a rigidly controlled sequence of multiple-choice
questions. Rarely would students have the opportunity to handle questions
out of sequence or take more than one attempt to answer a question correctly.
This strict regimentary methodology did much to establish the fundamental
belief that computers take complete control of any situation they are engaged
in and leave little room for individual human preferences.
Fortunately, computer programming has been able to develop a much more sophisticated
level of "drill and practice" since then. Now, at least, there
is no excuse for a student using instructional software not to have a certain
minimal level of flexibility and control available to him or her. What,
then, are the characteristics of the current minimal level of software sophistication?
First, any decent drill-and-practice program should immediately inform
the user about what it is designed to cover and provide a chance for the
user to select particular material to be drilled. This is usually done by
way of an on-screen menu. Material may be organized by textbook chapters
(if the program is directly correlated to a particular textbook) or some
other recognizable classification, such as conjugation number or grammatical
topic.
Next, the program should provide an opportunity for the student to review
the material which will be drilled. This might entail the viewing of a declension
chart, a list of vocabulary words, or a short discussion of a grammatical
issue.
When the student actually gets into the drill, he or she should not feel
locked into an examination room with no options for assistance or early
escape. Help should be available in the form of reference material and/or
instructions on how to proceed or exit from the drill. Escape should be
available at all times. (Sometimes it is offered by the aptly named "escape
key", in the top left corner of most keyboards.)
I should point out here that it is a strong belief of mine that computer
programs are not yet--and perhaps never will be--sophisticated enough to
be entrusted with actual student testing or grading. Such usage only serves
to trigger the well-established paranoia of computers (machines) having
power over people. The chief purpose of computers in education, as I see
it, is to offer a wider variety of methods for students to practice applying
new knowledge and receive more immediate, corrective feedback while they
do so. Any act of real evaluation should entail the value-bound, expressive
interaction of teacher and student.
Getting back to the drill-and-practice program: questions should not be
presented in the same sequence every time the drill is run. Some kind of
randomization or "reshuffling of the deck" should be a routine
option so that a single student can use the same drill repeatedly without
experiencing complete deja vu.
Students should generally have more than one chance to answer each question.
This can involve several consecutive opportunities or the reappearance of
missed items later in the sequence.
The rate of presentation should be under the control of the student. If
there is a limit on the time spent per item, the student should be allowed
to adjust that time limit. One of the great advantages to computer drills
is the potentially "infinite patience" of the machine.
Graphics and screen layout should be both attractive and clear. They should
be designed to visually direct the attention of the user to the most essential
information and options.
Sound can be creatively used to complement a drill, but it should definitely
be able to be turned off, either by the program or by a mechanical control.
This is especially necessary if the program will be used in a lab or classroom
setting.
In the case of both graphics and sound effects, caution should be exercised:
it seems that the more outrageous or "glitzy" the effect may appear
the first time, the faster their sheen can wear off, and the more obnoxious
they may become in the long run. When the special effects steal attention
away from the material, they become counterproductive. Of course, today's
students have generally been so spoiled by the high quality of special video
effects in movies and TV that there is little a simple computer drill can
do to overwhelm them.
One of the more intelligent things that computers can now handle well
is the comparison of one word with another. In "computerese" a
word or phrase is considered a string of characters (even the space between
two words is a character). Because the computer can treat a word as a group
of distinct letters, it can compare a student's answer to the correct answer
either letter by letter or in measured subgroups of letters (like stems
and endings).
It is also quite simple for a program to include several different alternative
correct answers for a single item in a drill. The larger the number of alternatives
and the more carefully the program compares answers, the more time it is
going take the computer to correct the answer. This process--and the time
it takes--is only further compounded when the string includes several words
or a full sentence.
It is one of the great challenges of programming to allow as much complexity
in answer correction as possible and still get it done in a reasonable amount
of time--which usually means about one second!
And with that I will conclude my brief overview of elements specific to
drill-and-practice software. There are far too many such programs to discuss
them individually. Once again I refer you to the Survey of Latin Instructional
Software for the Microcomputer for a detailed listing and description of
programs (available from the ACL's Teaching Materials & Resource Center).
I will, however, mention one new program here which was just added to
the Merit Audio Visual catalog. Latin Conjugation Master offers multiple-choice
and fill-in-the-blank drilling of basic verb forms in the context of full
sentences. Menu selection is done by conjugation and voice; active voice
forms are split into two groups of tenses: past and non-past. Simple text-only
graphics are well arranged, with correct answers actually sliding into their
appropriate blank space in the sentence. A sentence translation is presented
after the item is completed. A passing score of 70% or better initiates
an interesting display of kaleidoscopic animation on the screen.
The program records the name of the user and the date and provides a checklist
of all possible drill choices, with those already "passed" so
marked. There are two different sets of ten items for each of the twelve
possible drills (six on each of two disks).
A Teacher's Disk allows: editing of all material with the ability to use
macrons, printing out of drill material and student records (up to 42 students
per disk).
Latin Conjugation Master runs on Apple II series and compatible microcomputers.
The program package includes two Drill Disks (A & B), a Teacher's Disk,
and an 8-page manual; the cost is $134.95, with a site license available
for $600. For more information, contact: Merit Audio Visual, P.O. Box 392-C,
New York, NY 10024.
The Elementary Latin Program at the University of Michigan will soon
have available online coursepacks, worksheets, and exercises for Elementary
Latin students. They will be provided by means of a File Transfer Protocol
(FTP) Server, which can be accessed through InterNet and BitNet on most
university campuses. For more information on FTP access, contact your computing
center or Rebecca Novelli (rln@um.cc.umich.edu). To get a login ID and password,
contact Glenn Knudsvig (gmk@um.cc.umich.edu), 2012 Angell Hall/Classics,
Univ. of Michigan, Ann Arbor, MI 48109.
Plans are in the making for a special conference aimed at working toward
a Standard International Format for Computerized Classical Lexica. "The
Electronic Scholiast" conference will emphasize working sessions rather
than the reading of papers and will bring together scholars actively involved
in developing computerized dictionaries of Greek and Latin and related programming,
such as automated lemmatizers, parsers, translation aids, and intelligent
tutors. For more information, contact: Daniel McCaffrey, Classics Dept.,
Randolph-Macon College, Ashland, VA 23005.